Founder Episodes

64
April 16, 2025

This App Turns Doomscrolling into Roomscrolling

Jason was a PM Director at Meta, GM at Vine, at Google he worked on Youtube and Gmail and all this experience in Big tech companies taught him a hard lesson on what to keep and what to get rid of when building products people love.He is now the founder & ceo of Things.inc, the company behind the award-winning app Rooms: a platform that has successfully replaced doom scrolling with Room scrolling and unlocked a new way to create in 3D and tell stories, all wrapped in an app recognized as best App...
61
April 2, 2025

HoverFit: The VR Fitness Game That Works in Your Browser

Yin-Chien Yeap is an XR developer who believes in making accessible immersive experiences for everyone. As part of that mission, he and his team have decided to bring a popular genre to the WebXR: Fitness. In this conversation, we will discuss: How they managed to prevent motion sickness despite being an intense racing app How the web is more powerful than you think The implications of web-based content for the future of XR Subscribe to XR AI Spotlight weekly newsletter ...
58
March 19, 2025

The XR Company That’s Powering Over 2 Billion Products

Connell Gauld is the CTO and Co-Founder of Zapworks. Zapworks was funded in 2011 and is one of the world's leading XR Platforms and creative studios. Since then the team kept building and innovating launching: - An affordable headset unlocking untapped growth opportunities - An editor for both designers and developers to build AR experiences directly on the web - A technology deployed on millions of products leveraging their knowledge of computer vision Subscribe to XR AI Spotlight ...
59
March 12, 2025

How Kiri Solved Gaussian Splatting’s Biggest Limitation

Jack Wang is the CEO of Kiri engine a powerful 3D scanning app for Android, iOS (and web browsers!). I have experienced Kiri myself and trust me, there some key features that makes it different from anything else on the market. Today we will dive into the world of Gaussian splatting with Jack discussing: - Some of the current limitations of Gaussian splitting - The benefits of Gaussian Splatting compared to photogrammetry and the verticals benefitting from it - Some of the unique featur...
57
March 5, 2025

Wisear: Neural Interface that fits in your ears

Yacine Aciakh spent over six years as a Senior AI Product Manager at Criteo, one of France's first unicorns, where he grew multiple products to $100M in annual revenue. In 2019, he co-founded Wisear with one clear goal: connecting humans and computers like never before. In this conversation: We start by looking into the foundation of neural interfaces What were some of the challenges when building neural interfaces that fit in your earbuds He showed me how he could select sw...
56
Feb. 26, 2025

How Jeri Ellsworth Built Tilt Five AR Glasses

Jeri Ellsworth is an inventor, product creator, chip designer, and system-level engineer. Her combined passion for gaming and invention has fueled the creation of many cutting-edge technologies, culminating in the creation of Tilt Five, the world’s first augmented reality gaming system. Today we will look at: What are the biggest outstanding challenges when designing AR glasses We dive into product design and learn some of the principles that shaped what Tilt 5 is today Real...
55
Feb. 19, 2025

The Present and Future of XR Gaming with Jesse Schell

Jesse Schell is the CEO of Schell Games, a team of more than one hundred fifty people with an impressive success streak. Some of their greatest success include games like Among Us and the “Expect You To Die” Trilogy and today we will dive into: What was the driving design principle when creating immersive experiences that stick with users How Schell games got affected by the changes on the Meta Store How he sees AI impacting the way we design and play games Why we don’t ...
53
Feb. 5, 2025

How to Build a Better Typing Experience in XR Powered by AI

Olivier Plante has over 12 years of experience as an innovator, team lead, founder, and is now the CEO of Fleksy: a white-label keyboard powering the best typing experiences in the world. I jumped into this conversation curious and unsure of what to expect, but Olivier opened a world to me and made me realize how important and reach a challenge like typing is in 2D, in 3D in the era of AI. We discussed: Why voice will never fully replace typing How the typing experience is evolving th...
51
Jan. 22, 2025

How to use AI to Rig and Animate Characters

Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ Gordon is the co-founder of Anything World, a startup that wants to make everyone a 3D content creator using AI! One of the things that makes them different from many other startups trying desperately to crack the code is their focus on animations and the fact their technology is available for basically everything: blender, maya, Unreal, roblox and even Discord. But is AI good enough to support professional w...
48
Dec. 18, 2024

How OVER is Building the Largest 3D Map of the World

Diego di Tommaso is the co-founder of OVER, an ambitious startup seeking to merge the physical and virtual world through Augmented Reality (AR). And while this vision sounds very ambitious and something we have heard before, we will discover how OVER along with the help of an army of mappers has created the biggest 3D map of the world and made it possible to deploy AR experiences like never before. We will learn: What is the positioning system capable of supporting the future of spatial c...
47
Dec. 11, 2024

Running an immersive agency in the era of AI

David Marak has been active in XR since the early days of Google Cardboard and the first prototypes of augmented reality. Six years ago, he co-founded the immersive studio Yord, which has since expanded worldwide and is now recognized as one of the top Immersive App development companies globally. During this journey, Yord survived and thrived through a lot of ups and downs and he is now facing a new challenge and opportunity: the intersection between XR and AI. Today we will look at Yord cl...
45
Dec. 4, 2024

Why the Future of XR is Built on the WEB

Jonathan Hale is the CEO and CTO of the Wonderland Engine, a hyper-optimized 3D engine for 3D, VR, and AR on the web. If you've played any of the WebXR apps suggested by the Meta Quest Browser, it most likely was built using Wonderland Engine. So today’s conversation is all about WebXR: What are the best options for developers to build webXR apps Real examples of how Wonderland editor makes the life of developers easy The future of web XR apps on wearable devices An i...
46
Nov. 27, 2024

The Free Open Source Toolkit for Emerging Musicians

Max Tiel is one of the co-founder of Thunderboom Records, a dutch studio committed to empowering musicians, professionals and organizations in the music industry that like many others creative fields has been shaken up by Gen AI. Max is on the ground and works actively to create, test and share how technologies such as artificial intelligence, AR and virtual avatars can empower emerging artists. They have developed a comprehensive open source toolkit to help musicians understand and implement th...
43
Nov. 20, 2024

Real-Time 3D Asset Generation with AI

Andreas Edesberg is the co-founder and CEO of Sloyd. With over 300,000 users globally, Sloyd is on a mission to make 3D asset creation accessible, quick, and easy. But are they living up to the expectations and needs of studio and 3D artists? What about a future where worlds are create in Real time? Today we will dive deep into this topic and discuss: How Sloyd is giving more control on the style generated 3D models The main use cases for 3D assets generated with Sloyd Th...
41
Oct. 22, 2024

Artivive Turns Artists into Digital Storytellers

Sergiu Ardelean is a serial Austrain entrepreneur. He successfully exited an Augmented Reality agency in Vienna that served prestigious clients such as Volkswagen and Audi across 42 countries. He is now leading Artivive: the Canva for augmented reality. Artivive engages a community of half million creators across 190 countries. Collaborations with world-renowned museums and galleries in Vienna, Munich, San Francisco, Seoul, and Shanghai are still going strong, unlike many other AR apps we have s...
40
Oct. 15, 2024

Fluid’s Game-Changing Approach to Productivity in XR

John Dagdalen is the founder of Fluid an app that turns your VR headset into a spatial computer. Spatial computing and productivity are hot topics with various hardware and software players trying to crack the code and get the love of professionals who want to be more productive in XR. But I and the hundreds of stellar reviews on the Meta store guarantee you: Fluid is not your typical productivity app. So today we will learn: Why you should drop your multi-monitor setup and start working in ...
38
Sept. 24, 2024

Can AI Save XR Collaboration? A Detailed Discussion with Gabe Baker

Gabe Baker is a former teacher and education researcher, who took the leap into immersive tech. He made Frame, a platform that makes it easy to communicate, collaborate, and create in 3D environments directly in the web browser, mobile and even VR headsets. The platform grew hosting hundreds of events and teams from Janssen, Microsoft, Trello and MIT. But recently he announced it is time for a radical change: Frame is evolving for the new AI era. In this interview, Gabe shared with me his honest...
37
Sept. 10, 2024

Experience 4D Gaussian Splats in VR: from Capture to Distribution

Gaussian splatting or for short G splats is the latest method to capture objects or entire complex 3D scenes using only a video. It falls under the category of Radiance Fields much like Nerfs but it's actually quite different: they are faster to train, you can achieve an unprecedented level of realism BUT have they lived up to the hype? Today we will figure it out with Georgii Vysotskii, the co-founder and CEO of Gracia.ai a deep tech company specializing in the visualization of Gaussian spla...
35
Sept. 5, 2024

Mixed Reality Capture: Why it Matters and How to Do It

Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ Dr Doom is the cofounder & CEO of LIV. He spent 11 years in tech with 7 of those consisting of founding & running LIV, the world's leading XR capture tool. If you have seen any cool MR footage in a commercial, trailer, streamer or content creator it is VERY likely that was created with LIV. They have recently become the official partner with Meta to bring robust and fully-featured #mixedreality Capture and...
34
Aug. 14, 2024

HOLOGATE's Journey from VR Games to Military Training

Leif Petersen is the founder and CEO of HOLOGATE, a global leader in extended reality solutions with an interesting success story. It all started with entertainment and since its inception Hologate has expanded to hundreds of multi-user VR systems across 42 countries, engaging over 22 million people with major IPs like Ghostbusters and Angry Birds. More recently the team has created a specialized section dedicated to training and simulation and they managed to deploy training with the German Arm...
29
July 17, 2024

Frame: The Lightweight AR glasses powered by AI

Bobak Tavangar is the Co-founder of Brilliant Labs, A Singapore-based startup that launched to market Frame: lightweight AR glasses powered by AI. In a space of AI-enabled wearables that is getting ever more crowded, there is one thing that sets Frame apart: it is completely Open source. By listening to this episode you will learn: What is Frame, Noah and what are some of the interesting applications the developer community is building on top of this open hardware and software platform ...
28
July 10, 2024

From App Lab to PSVR2: An Inside Look at the Retropolis series

Asaf Geva is one of the co-founders of Peanut Button, the studio behind the Retropolis series, a VR narrative game that despite the close to zero production budget launched on the Meta store and gathered stellar feedback from the community. Since then the team has grown and the studio is out with “Retropolis 2: Never Say Goodbye” now available on the Meta store AND PSVR2. By listening to this episode you will learn: What is the origin story of the Retropolis franchise and how the team gre...
27
June 26, 2024

Porting Quest Apps to Vision Pro: Puzzling Places Case Study

Daniel Sproll is a trained cognitive scientist working with XR technologies for over a decade. He is the co-founder of realities.io a german studio producing multiple award winning VR experiences, the latest being the indie VR hit Puzzling Places launched on Quest and now available also on Vision Pro. We will dive deep into their journey when porting the app to the Apple device An unexpected challenge they encountered when designing a 3D puzzling game How the team cleverly u...
22
May 15, 2024

Unlocking Adaptive Mixed Reality for the Real World

Moritz Loos has a background in software engineering, worked at Mercedes Tech motion to bring XR experiences into the car and he is now the co-founder of 2Sync an SDK for mixed reality experiences that allows to automatically adapt virtual content to any physical environment… a bit like website and apps responsive design adapt to your mobile, or desktop. In this conversation, we dive into how digital and physical blend together. By listening to this episode you will learn: - The three d...