Mike Golembewski is an interactive designer, researcher, and writer running MWG Design & Research, an independent consultancy focused on immersive media, artistic practice, and emerging technology. In this episode, Mike break...
Andrey Shelomentsev is the co-founder of Splatica, a London-based physical AI infrastructure startup building consumer-grade 3D reality capture pipelines. In this episode, we get into the real trade-offs between capture tools...
In this episode, Ruben Frosali, founder of TRIDOT and Head of Cinematics at JADU AR, unpacks how he builds interactive Gaussian Splat experiences across Unity, AI generation tools, and mobile AR. Drawing on two decades of wor...
Fernando Rivas-Manzaneque is the CEO and co-founder of Volinga AI, a spin-off born from early research into 3D Gaussian Splatting for professional film and virtual production. In this episode, Fernando walks through what Voli...
Explore the latest in 3D Generative AI tools, workflows, and industry implications with Gabriele, Stefan, and Philipp. Discover top models, segmentation techniques, Gaussian splatting, and future trends shaping 3D AI. Subscri...
In this episode, Christian Stein, co-founder and CEO of Threedy GmbH, explains why CAD data remains so difficult to use outside engineering, even inside companies like Mercedes-Benz and BMW. Spun out of the Fraunhofer Institu...
In this episode, we speak with Inna Horobchuk, an architect and creative technologist exploring spatial AR through Snap Spectacles. She shares how her background in architecture informs her approach to designing digital layer...
Shane Harris, founder and CEO of SideQuest and Tetiana from the popular YouTube channel Discover Tatiana join us to take a look at how VR discovery has changed from the early Quest era to today’s far more crowded market. They...
Mariem Farhat, co-founder and CEO of Solaya, joins us to break down how smartphone-based 3D Gaussian Splatting can make high-fidelity product capture usable for retail and e-commerce. Drawing on her background at the intersec...
In this episode, Mindy Lee from XGRIDS discusses the innovative PortalCam, a spatial camera that combines SLAM technology with Gaussian splatting for fast, high-quality 3D capture. The conversation explores practical workflow...
Dr. Ryan Moore is a pediatric cardiologist and Chief Emerging Technologies Officer at Cincinnati Children’s Hospital, where he leads teams building AR, VR, robotics, and AI systems that can move from prototype to real clinica...
Today’s guest is Max Van Leeuwen, he is a digital creator known for his innovative work in augmented reality and more specifically Lens Studio. We discuss Max's creative journey, the importance of storytelling in AR projects,...
In this conversation, Andy Baker, lead developer at OpenBrush, and Sutu, a renowned digital artist, discuss the evolution of OpenBrush, a powerful VR creative tool. They explore its features, the experiences of artists using ...
James C. Kane is a Webby-winning developer and emerging tech artist pushing the boundaries of what #WebXR can do. We unpack how he builds narrative-first immersive experiences that grab attention in the first seconds, from es...
Giorgio Ballestin is a Technical Product Manager and XR specialist at MARIN, the Netherlands’ maritime research institute, where he owns the XR development roadmap and helps shape long-term simulation and digital twin capabil...
A single Cascadeur post on X triggered an uproar on social media. From excitement to hatred, the community of professionals and creatives voiced their feelings, asked legitimate questions and tried to understand how AI is res...
Asim Ahmed, multi-award-winning game developer and head of product marketing at Niantic Spatial, joins the show to break down how geospatial AI is reshaping both digital experiences and real world infrastructure. As one of th...
In this episode we talk with Thomas Flynn, a digital heritage specialist with deep experience in 3D digitisation, open access, and online publishing. Thomas has worked with UNESCO, Europeana, Oxford University, Creative Commo...
Mila is a PhD student in Switzerland and a researcher of social VR culture, known for a multi-year survey series on metaverse identity, harassment, and now virtual economies. In this episode, we unpack what people actually do...
Cayden Pierce, CEO of Mentra, joins the show to discuss how his team is building an operating system for the next generation of personal computing through #smartglasses. Drawing on experience from MIT, building #AI agents, an...
Nuno Leiria, founder and CEO of Nilo and former performance lead for Unreal Engine 5 and Fortnite at Epic Games, breaks down how Nilo lets anyone build playable 3D worlds in the browser in minutes without complex #GameEngines...
Viren Tellis, co-founder and CEO of Uthana, joins the show to discuss how generative AI is reshaping motion creation for games, VFX, and interactive worlds. With over 15 years of experience leading product and operations team...
Tejas Kulkarni, CEO of Common Sense Machines and PhD in Brain and Cognitive Sciences and AI from MIT, explains how CSM turns images and sketches into game-engine ready 3D assets. He breaks down why CSM ranked highly on the 3D...
Nikola Todorovic, filmmaker, VFX supervisor, and co-founder of Wonder Dynamics (now Autodesk’s Flow Studio), shares how AI is reshaping 3D animation and post-production. In this episode, he explains how Flow Studio simplifies...