Episodes
28
July 10, 2024
From App Lab to PSVR2: An Inside Look at the Retropolis series
Asaf Geva is one of the co-founders of Peanut Button, the studio behind the Retropolis series, a VR narrative game that despite the close to zero production budget launched on the Meta store and gathered stellar feedback from the community. Since then the team has grown and the studio is out with “Retropolis 2: Never Say Goodbye” now available on the Meta store AND PSVR2. By listening to this episode you will learn: What is the origin story of the Retropolis franchise and how the team gre...
27
June 26, 2024
Porting Quest Apps to Vision Pro: Puzzling Places Case Study
Daniel Sproll is a trained cognitive scientist working with XR technologies for over a decade. He is the co-founder of realities.io a german studio producing multiple award winning VR experiences, the latest being the indie VR hit Puzzling Places launched on Quest and now available also on Vision Pro. We will dive deep into their journey when porting the app to the Apple device An unexpected challenge they encountered when designing a 3D puzzling game How the team cleverly u...
26
June 19, 2024
An insider look at the impact of AI on game development
Tommy Thompson works as a consultant in artificial intelligence with a primary focus on the video games industry. He is the mind behind “AI and games”, a YouTube channel with over 200K subscribers dedicated to increasing awareness of AI research and development within games. As a result of his academic, and professional experience he took on the role of advisor during the GDC AI summit. By listening to this episode you will learn: - How AI is still finding its way into game development ...
25
June 12, 2024
The Secret of Building Virtual Worlds for Top Brands
Michael Potts teaches XR worldbuilding at UCLA Extension, has been working with XR technology for the past 28 years and is the CEO of Polycount, An award-winning agency that for the past 24 years has been building digital worlds and immersive experiences for some of the largest companies in the world. By listening to this episode you will learn: How to build virtual worlds on less or more known platforms like Roblox or Fornite How the team uses AI in their workflow The incre...
24
June 5, 2024
The Environmental Impact of AI Quantified
Alex de Vries is a PhD candidate at the VU Amsterdam School of Business and Economics and the founder of Digiconomist, a research company dedicated to exposing the unintended consequences of digital trends. His research focuses on the environmental impact of emerging technologies and has played a major role in the global discussion regarding the sustainability of blockchain technology and AI. By listening to this episode you will learn: The real challenges when trying to quantify the envi...
May 29, 2024
The Secret of Tech Storytelling Revealed
Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ Lucas Rizzotto is a viral innovator founder and mad scientist… and I am not exaggerating. His creations span everything from XR to AI and have been seen by hundreds of millions of people worldwide. Some of these projects include a killer Microwave powered by AI, a VR time machine to relieve your memories, a way for astronauts to communicate with children on Earth, and recently Pillow, a mixedreality app that ...
22
May 15, 2024
Unlocking Adaptive Mixed Reality for the Real World
Moritz Loos has a background in software engineering, worked at Mercedes Tech motion to bring XR experiences into the car and he is now the co-founder of 2Sync an SDK for mixed reality experiences that allows to automatically adapt virtual content to any physical environment… a bit like website and apps responsive design adapt to your mobile, or desktop. In this conversation, we dive into how digital and physical blend together. By listening to this episode you will learn: - The three d...
21
May 8, 2024
The EU AI Act: What it Means for Deep Tech Founders
Alexandra Magaard is a storyteller, strategist, policy wonk and the former Head of Tech Policy at iconomy in Berlin, a capacity builder organization for the European tech ecosystem. She advised multiple startups and scaleups - from deep tech to ad tech to travel tech - helping them navigate the increasingly complex field of tech regulations, and discover how many of the EU’s latest regulations, like the Digital Markets Act, aren’t simply new compliance burdens but opportunities for startups to e...
20
May 1, 2024
The Future of VR Travel: From Photorealism to AI Guides
Akin Bilgic is one of the founders of BRINK XR - creators of BRINK Traveler, a top-rated virtual travel experience featuring fully immersive photorealistic 3D environments from around the world. It is without a doubt one of the best looking experiences on the Quest right now and recently implemented an AI that allows the traveler to ask any questions regarding the virtual locations showing the power of blending immersive with artificial intelligence Join this conversation to learn: What it tak...
19
April 24, 2024
Beyond the Screen: the Science of Human Vision and AR Glasses
Tomas Sluka worked as a research engineer at CERN on the development of electronic nano-devices. During his scientific career, he co-authored over 50 scientific papers, 10 patent applications and Is now the CEO and co-founder of CREAL, a Swiss startup that developed and brought to market a transformative type of display made for Augmented reality that solves the problem of eye comfort and simulates how the human eye focuses on near and far objects bringing a level of immersion that was literally...
18
April 16, 2024
The Truth of Using Gen AI for Game Development
Jussi Kemppainen, has over 24 years of experience as game designer, director, 3D and VFX artist and has embarked on a journey to create a full game with the help of AI: Echos of Somewhere, now available as a demo on the project website and coming soon to steam. From environments to characters he has been sharing his workflows and journey publicly triggering excitement and skepticism on the future of AI-assited game development. Stay with us to learn: How he approaches the discovery of ...
17
April 10, 2024
How to Capture and Relive Memories in 3D (without a Vision Pro)
Andrew R McHugh is the founder and CEO of Wist, an app for stepping inside your memories on mobile and in XR. Previously at Samsung, he was Team Lead and Senior Designer at the XR Design Group. Andrew contributed to the LGBTQ+ Museum and his work has been featured in Vice, This Week In Startups, and the Wall Street Journal. By listening to this episode you will learn: What are spatial memories and how to capture them without a Vision Pro How AI can close the gap in memory capture ...
16
April 3, 2024
How to Build AR Experiences for Brands on Any Street
Stefan Marx and Anne-Sophie Panzer are the cofounders of Zaubar, an AI-powered platform to augment reality at every location. Over the past years Zaubar has worked with renowned brands such as Cocal cola, Siemens, Meissen, Borussia Dortmund, and several Cultural and historical sites where they deployed treasure hunts and gamified AR experiences adding a digital layer to any location. Recently they announced a partnership with Deutshe Telekom to bring AR across Europe during the 2024 European Foo...
15
March 27, 2024
Building Virtual Worlds with Generative AI
Adam B. Levine is an asymmetrical thinker, drawn by disruptive technologies starting with blockchain and more recently venturing into AI. He is Chief innovation Officer at Blockade Labs a gen Ai tool that allows anybody to create skyboxes, 3D environments from pure text and is poised to change the way we build digital worlds. Join us for this conversation to learn: His approach when building a Gen AI tool The role of open source and Tech Giants in the Gen AI race How Ai is disrup...
14
March 20, 2024
Digital Fashion: from Sustainability to Digital identities
Suza Vos is a digital fashion pioneer. During the beginning of her career at the Fabricant she had the chance to work with renowned brands like Off White, Adidas, Puma, Star Atlas and Ubisoft. She has now become an independent digital fashion artist, shown her work at Amsterdam Fashion Week and MET AMS and is now actively exploring how XR and AI can improve and disrupt the fashion industry and her design process. Listen to this episode to learn: Meaningful ways in which digital fashion ca...
13
March 13, 2024
Tools and Resources to learn and master NeRFs and Gaussian splatting
Michael Rubloff is a leader in neural radiance fields (also known as. NeRF), a technology that turns 2D images into photorealistic three-dimensional scenes. He established the largest independent Discord server for radiance field creators radiancefields.com, to follow closely the rapid evolution of this technology. He collaborated with leading companies like NVIDIA and Shutterstock and shared his expertise at prestigious events like SIGGRAPH 2023. Listen to this episode to learn: The d...
12
March 6, 2024
The future of 3D GEN AI: From Assets to World-building
Tejas Kulkarni holds a PhD in Computer Science and Artificial Intelligence at MIT. He has worked on large AI systems at Google deep Mind and he is now CEO of Common Sense Machine, An AI platform that turns images, video or sketches into game-engine-ready 3D assets. By listening to this episode you will learn: What are AI hallucinations What is the best modality to obtain 3D models generated by AI How 3D generative AI models are going to evolve and specialize How the future of 3D ...
11
Feb. 28, 2024
Using data to improve XR apps' performance, retention, and presence
Tony Bevilacqua is the Founder and CEO of Cognitive3D, a spatial #analytics platform that allows XR teams to collect spatial data understand user behaviors in #3d space, measure the user level of presence and build better and more immersive XR experiences. Listen to this episode to learn: The missing link between retention metrics and understanding user behaviors How to use data to improve app performance How to use the XR privacy framework to inform participants about the #data the ap...
10
Feb. 14, 2024
The Power of AI for Brands: Strategies, Engagement, and Growth
As Sr. director of innovation at Media Monks Funs Jacobs focuses on helping companies navigate this shift in brand building. Media Monk has been named the AI Agency of the Year by Adweek, for demonstrating “exceptional talent, creativity, and ingenuity in the application of generative AI in both internal operations and client work” It is a pleasure to have Funs here on the show and get a look at the behind-scenes of this success By listening to this episode you will learn: How brands c...
9
Feb. 7, 2024
Using AI as a Designer: Challenges and Best Practices for Design Sprints
Markus Edgar Hormes is the Co-Founder of WorkPlayExperience, a German service innovation consultancy helping organizations of all sizes to tackle complex business problems. He is a co-author of the top-selling book, “This is Service Design Doing” and he has dived into how AI can augment the design process with a focus on emerging team dynamics and how these new tools can be used during workshops and design sprints effectively. Listen to this episode to learn: 1- How AI can be used in cu...
8
Jan. 31, 2024
A Future with XR and AI: from Dystopia to Reality
Keiichi Matsuda is Director of Liquid City a design practice on the bleeding edge of XR, working with the world's top technology companies to define concepts of the future. He is a designer and film-maker exploring the collision of physical and virtual, as technology transforms society, and new realities are born. His work has been widely exhibited and got viral success online. HYPER-REALITY was awarded Vimeo’s “Best Drama of 2016,” Listen to this episode to learn: - How a dystopian pre...
7
Jan. 25, 2024
Equity, Trust and Magic: Navigating Tradeoffs in GenAI
Daniel C. Robbins is a Principal Designer at Adobe, working on both strategy and production across 3D/AR/VR projects with a focus on generative AI. He's also helped craft integrity aspects of Horizon Worlds at Meta, advanced AR/VR projects at HTC and capped a long tenure at Microsoft by helping bring the Microsoft Envisioning Center to life. Daniel regularly mentors and sponsors people from underrepresented groups who are entering the design field and he brings a passion for joy, equity, anti-ra...
6
Jan. 17, 2024
Turning Point Clouds, Nerfs and Gsplats into Art
Ruben Frosali aka Rubenfro is a visual effect artist and director with over 16 years of experience, specializing in volumetric captures, point clouds, and large particle-based dynamic environments. In 2018 he started focusing on immersive content producing real time art installations exhibited around Japan, Taiwan, and New Zealand as well as music videos and commercials featured in festivals and events around Europe and Asia. Join this episode to learn: - How his background as a develop...
5
Jan. 11, 2024
Navigating 3D Gen AI: Present Realities, Future Opportunities
🔔 Subscribe to Meshy using the code "XRAI20" to get 20% off 😉 Ethan Hu holds a PhD in Computer graphics and AI from MIT, is a serial founder in Silicon Valley and CEO at Meshy. This AI-powered tool allows you to create 3D models solely from text or even texture them in under a minute. Meshy ranked 2nd among nearly 100 products launched on Product Hunt and Has recently announced an integration with Snap AR lens studio Join this episode to learn about: - The three parameters that make for a great ...