VR And MR Episodes

The Future of Surgery: Digital Twins and VR
March 25, 2026

The Future of Surgery: Digital Twins and VR

Dr. Ryan Moore is a pediatric cardiologist and Chief Emerging Technologies Officer at Cincinnati Children’s Hospital, where he leads teams building AR, VR, robotics, and AI systems that can move from prototype to real clinical use. In this episode, Ryan breaks down how a children’s hospital ended up with an in-house Unity and Unreal “gaming lab,” and what it takes to prove value beyond a flashy demo. We dig into VR3S, their surgical planning platform that turns CT and MRI data into patient-speci...
Open Brush is Not What You Remember
March 4, 2026

Open Brush is Not What You Remember

In this conversation, Andy Baker, lead developer at OpenBrush, and Sutu, a renowned digital artist, discuss the evolution of OpenBrush, a powerful VR creative tool. They explore its features, the experiences of artists using it, and the collaborative workflows it enables. The discussion also covers the importance of publishing and sharing creations, the future of VR as a creative medium, and the potential for community engagement. The guests emphasise the accessibility of VR and the transformati...
Social VR Identity and Economy: What the Data Shows
Jan. 21, 2026

Social VR Identity and Economy: What the Data Shows

Mila is a PhD student in Switzerland and a researcher of social VR culture, known for a multi-year survey series on metaverse identity, harassment, and now virtual economies. In this episode, we unpack what people actually do in worlds like VRChat, and why platform design shapes everything from avatar choices to spending habits. Mila explains the shift toward semi-humanoid avatars, why many male users present as feminine, and how researchers handle sensitive questions across English and Japanese...
How to Build Worlds (and Make Money) on Viverse
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July 8, 2025

How to Build Worlds (and Make Money) on Viverse

Andranik Aslanyan is Head of Growth for VIVERSE at HTC, where he leads business strategies across marketing social media and product development to grow and scale this world-building platform built on the web for the web. In this conversation, we look at: A unique feature offered to world builders to help them overcome the limitations of the web How can creators monetise their work on Viverse How Viverse has implemented Gaussian Splatting A precious advice he gives to world builders Subscribe to...
What It’s Really Like to Build Vision Pro Apps Today
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July 2, 2025

What It’s Really Like to Build Vision Pro Apps Today

Matt Hoerl is a designer building things that feel inevitable once they exist. He founded Beautiful Things in 2024, a studio crafting AI native spatial experiences for the Apple Vision Pro. His visionOS apps have been globally featured by Apple Editors and selected as “Best in Education” and “Best in Design.” In this conversation we look at: His impressions about WWDC and what it unlocks for developers and users We went to the moon to experience Beautiful things Several ways in which the team ha...
Designing the Future of E-Commerce with XR and AI at Amazon
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May 21, 2025

Designing the Future of E-Commerce with XR and AI at Amazon

Xiaobi (Iris) Pan is a globally recognised pioneer in the field of Emerging Technology Design. She is the mind behind interactive installations that blend digital and physical, visited by millions of participants. Currently, Iris is a Lead Designer at Amazon. There, she is dedicated to using technologies such as Augmented Reality and Artificial Intelligence to revolutionise the consumer experience for both business and social good. (snippet 1) We covered a lot during this conversation. We start ...
How to Build Co-Located MR Games for Quest
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Feb. 12, 2025

How to Build Co-Located MR Games for Quest

Steven founded Fantail Games to create Mixed Reality games that deepen our connection with the real world, the physical environment and our friends/family. He has worked on 40+ games with clients including Disney, Universal, EA and Hasbro working across many roles including coding, design, producing and even sales. He recently released Game Night a multiplayer mixedreality experience with no UI and where your body is the controller. Steven is a true believer in co located mixed reality and in th...