Gaussian Splatting Episodes

Tools and Workflows for Shipping Web Games
Feb. 25, 2026

Tools and Workflows for Shipping Web Games

James C. Kane is a Webby-winning developer and emerging tech artist pushing the boundaries of what #WebXR can do. We unpack how he builds narrative-first immersive experiences that grab attention in the first seconds, from establishing shots and pacing, to sound design, voice acting, and careful onboarding. James breaks down how he chooses between engines like Wonderland, PlayCanvas, and SparkJS and how he built and published his #GaussianSplatting based web game called “The Shadow of the Czar”....
Gaussian Splatting for Cultural Heritage
Jan. 28, 2026

Gaussian Splatting for Cultural Heritage

In this episode we talk with Thomas Flynn, a digital heritage specialist with deep experience in 3D digitisation, open access, and online publishing. Thomas has worked with UNESCO, Europeana, Oxford University, Creative Commons, and served as cultural heritage lead at Sketchfab, where he helped launch the British Museum's first open 3D collection. In this conversation, he explains how museums and cultural organisations think about 3D capture, what Gaussian splatting can and cannot do for heritag...
Gaussian Splats Are Now Web Ready
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Nov. 12, 2025

Gaussian Splats Are Now Web Ready

Will Eastcott, CEO of PlayCanvas and veteran of EA, Sony, and Activision with credits on GTA, Call of Duty, and Max Payne, explains how Gaussian splatting is moving from experiments to production. He breaks down SuperSplat, an open source editor for cropping, recoloring, and optimizing splats for the web, and details a streaming level of detail system that scales from phones to desktops. Will shares how the new SOG format, built on lossless WebP, can cut files by up to 95 % while preserving qual...
What is 4D Gaussian Splatting? From Capture to VR Streaming
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Aug. 6, 2025

What is 4D Gaussian Splatting? From Capture to VR Streaming

Lennard Wolff, holds a Master in Cinematography and he is an expert in volumetric capture technology. He is Former Senior Technical Director at Synthesia and now the CEO of AdventuryXR a London based a startup revolutionising corporate learning through photorealistic immersive experiences. Georgii Vysotskii the co-founder and CEO of Gracia.ai a deep tech company specializing in the visualization and distribution of Gaussian splatting even in VR. Subscribe to XR AI Spotlight weekly newsletter 👉 h...
Varjo Just Made Gaussian Splatting Enterprise-Ready
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July 15, 2025

Varjo Just Made Gaussian Splatting Enterprise-Ready

Knut Nesheim has a background in large-scale machine learning systems and big data. He leads the engineering teams building Teleport, the Gaussian splatting tool created by Varjo, the Finnish hardware company renowned for the top-tier MR headset used by the most demanding businesses and enterprises worldwide. In this conversation we take a deep dive at the intersection of Gaussian splatting and VR. We look at the very technological foundation of Teleport Unique features it offers to users The ob...
Why Gaussian Splatting Changes Everything for the 3D Web
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May 28, 2025

Why Gaussian Splatting Changes Everything for the 3D Web

Lisa Maria Egger, Co-founder & COO at Arrival.Space, an award-winning immersive web-based platform developed by Stratum1 that empowers people to create, connect, share, and explore next-generation content wherever you want on VR headset, mobile or the browser. In this conversation, we will look at: The key feature that turns Gaussian Splatting into the next level web content How these spaces can be experienced on web, mobile, and in VR A storytelling feature I have never seen in any other platf...