Episodes
9
Feb. 7, 2024
Using AI as a Designer: Challenges and Best Practices for Design Sprints
Markus Edgar Hormes is the Co-Founder of WorkPlayExperience, a German service innovation consultancy helping organizations of all sizes to tackle complex business problems. He is a co-author of the top-selling book, “This is Service Design Doing” and he has dived into how AI can augment the design process with a focus on emerging team dynamics and how these new tools can be used during workshops and design sprints effectively. Listen to this episode to learn: 1- How AI can be used in cu...
8
Jan. 31, 2024
A Future with XR and AI: from Dystopia to Reality
Keiichi Matsuda is Director of Liquid City a design practice on the bleeding edge of XR, working with the world's top technology companies to define concepts of the future. He is a designer and film-maker exploring the collision of physical and virtual, as technology transforms society, and new realities are born. His work has been widely exhibited and got viral success online. HYPER-REALITY was awarded Vimeo’s “Best Drama of 2016,” Listen to this episode to learn: - How a dystopian pre...
7
Jan. 25, 2024
Equity, Trust and Magic: Navigating Tradeoffs in GenAI
Daniel C. Robbins is a Principal Designer at Adobe, working on both strategy and production across 3D/AR/VR projects with a focus on generative AI. He's also helped craft integrity aspects of Horizon Worlds at Meta, advanced AR/VR projects at HTC and capped a long tenure at Microsoft by helping bring the Microsoft Envisioning Center to life. Daniel regularly mentors and sponsors people from underrepresented groups who are entering the design field and he brings a passion for joy, equity, anti-ra...
6
Jan. 17, 2024
Turning Point Clouds, Nerfs and Gsplats into Art
Ruben Frosali aka Rubenfro is a visual effect artist and director with over 16 years of experience, specializing in volumetric captures, point clouds, and large particle-based dynamic environments. In 2018 he started focusing on immersive content producing real time art installations exhibited around Japan, Taiwan, and New Zealand as well as music videos and commercials featured in festivals and events around Europe and Asia. Join this episode to learn: - How his background as a develop...
5
Jan. 11, 2024
Navigating 3D Gen AI: Present Realities, Future Opportunities
🔔 Subscribe to Meshy using the code "XRAI20" to get 20% off 😉 Ethan Hu holds a PhD in Computer graphics and AI from MIT, is a serial founder in Silicon Valley and CEO at Meshy. This AI-powered tool allows you to create 3D models solely from text or even texture them in under a minute. Meshy ranked 2nd among nearly 100 products launched on Product Hunt and Has recently announced an integration with Snap AR lens studio Join this episode to learn about: - The three parameters that make for a great ...
4
Dec. 19, 2023
How Smart Glasses Will Replace Your Laptop
Rohil loves design, dreaming of new ideas, and making them a reality. He is the founder and CEO of Nimo Planet: a new device designed with the vision to create the world's best productivity computer that fits in the pocket and enables anyone to work from anywhere. Currently, his hands are all on Nimo Glass Design, Building Nimo OS, Business. Join in to learn: - How affordable wearable AR is going to enhance human productivity - What it takes for a founder to build a hardware startup…. Twice - Ho...
3
Dec. 13, 2023
SuperNfty: the massive NFT project that keeps giving
Known for his popular collections Floating Heads, Imps and Spirits, Sander a.k.a. SuperNfty has created more than 10K unique NFTs with a trading volume of over 1800 ETH and was the first project to grant holders 3D files. His style is heavily influenced by Pop culture, Anime, Street art and vinyl Toys. And to make this project even more unique 28 y/o, Belgian 3D artist sculpts his artworks in VR. In this episode you will learn: How to turn a passion for 3D design into a profession ...
2
Dec. 6, 2023
Building Virtual Worlds with Unreal Engine
Alex Coulombe is an authorized Epic Games instructor, Unreal Engine expert and founder of Agile Lens, a NYC based XR creative studio. Projects and clients include Epic Games, Intel, Dell, HTC, Magic Leap among many others. As an architect turned into XR-chitect he focuses on building virtual environments and the spectacles within. In this episode you will learn: - The advantages and disadvantages of using Unreal for XR development - How his background as an architect influenced the v...
1
Dec. 1, 2023
VR concerts: a look at the backstage
Antony Vitillo, also known as the Skarredghost, is a CTO with 2 lives. At night he has built XR apps since 2014 like HitMotion Reloaded (who implemented MR already in 2019) and most recently the social app VRROOM. During the day he writes a popular blog, speaks at conferences and has grown a huge audience in the XR space. In this episode you will learn: - What it takes to build a successful social platform - How to recruit top artists - The lessons learned as a CTO of an XR startu...