How to Make Game Characters Feel Alive
Wendelin Reich, founder and CEO of Virtual Beings, has spent more than a decade studying how to make digital characters feel alive. In this episode, he explains the basic principles to make an AI character feel real, what the major problems are with traditional behaviour trees and what it took for Forever Pets to climb the Meta Quest store and become the top-rated pet game on Quest. The conversation also explores multiplayer, mixed reality, Android XR, and the future of an experience and IP with plenty of opportunities to scale.
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