XR AI Spotlight
XR AI Spotlight
XR AI Spotlight gives the stage to funders and makers pushing the boundaries of XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.
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Dec. 3, 2025

From 3D GenAI to the End of Game Engines

From 3D GenAI to the End of Game Engines
From 3D GenAI to the End of Game Engines
XR AI Spotlight
From 3D GenAI to the End of Game Engines

Tejas Kulkarni, CEO of Common Sense Machines and PhD in Brain and Cognitive Sciences and AI from MIT, explains how CSM turns images and sketches into game-engine ready 3D assets. He breaks down why CSM ranked highly on the 3D Arena human evaluation, what “good” means in 3D generation, and how geometry, texture, topology, and parts segmentation affect real workflows. We discuss modular pipelines, UV mapping, controllability, and integration with Blender, Maya, Unity, and Unreal. Tejas contrasts mesh pipelines with splats and NeRFs, then argues that neural network driven game engines are coming, with artists guiding structure while networks fill detail. He also tackles ethics, brain hacking loops, and adoption advice for students and studios. Listeners get concrete guidance on quality metrics, parts based editing, and near term toolchain decisions.


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