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Tools, Workflows, and Optimizations for Gaussian Splatting
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Olli Huttunen is an entrepreneur, video editor, 3D specialist, software developer and a real authority when it comes to Gaussian Splatting. I got to know Olli thanks to his Youtube channel, a priceless resource for anybody who wants to dive into this new 3D paradigm and today we take a deep dive into the world of Gaussian splatting:

  • Olli explains why PostShot is his favorite tool and how to make the most out of it

  • He shares best practices to minimize file sizes

  • He tells us about a Blender add-on he has developed to create virtual camera arrays and why turning a mesh into a splat is not as dumb as it sounds

  • And how the capabilities of the same camera array tool can be pushed even further to create synthetic 4DGS


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CONNECT WITH OLLIE
⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠
⁠🔗 ⁠⁠⁠⁠⁠Youtube⁠⁠⁠
 
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CONNECT WITH ME
🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠
💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠
🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠
 
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PAST EPISODES
🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠
🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠
🍎⁠⁠⁠⁠⁠⁠Apple Podcast