
Olli Huttunen is an entrepreneur, video editor, 3D specialist, software developer and a real authority when it comes to Gaussian Splatting. I got to know Olli thanks to his Youtube channel, a priceless resource for anybody who wants to dive into this new 3D paradigm and today we take a deep dive into the world of Gaussian splatting:
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Olli explains why PostShot is his favorite tool and how to make the most out of it
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He shares best practices to minimize file sizes
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He tells us about a Blender add-on he has developed to create virtual camera arrays and why turning a mesh into a splat is not as dumb as it sounds
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And how the capabilities of the same camera array tool can be pushed even further to create synthetic 4DGS
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