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In this episode, we speak with Inna Horobchuk, an architect and creative technologist exploring spatial AR through Snap Spectacles. She shares how her background in architecture informs her approach to designing digital layers in real environments, focusing on context-aware and utility-driven experiences. Inna explains why solving small, practical problems can be more impactful than building complex demos, and how constraints like field of view and battery life shape design decisions.

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💼 Linkedin: https://www.linkedin.com/in/inna-sparrow/
🔗 Website: https://www.innasparrow.com/

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CONNECT WITH ME
🐤X (Twitter): https://twitter.com/GabRoXR
💼 Linkedin: https://www.linkedin.com/in/gabriele-romagnolixr/
🔗Link-in Bio: https://beacons.ai/gabroxr

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