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Christoph is an XR veteran, he worked as an XR developer at Axel Springer, and is now one of the minds behind Laser Limbo, a successful mixed reality game on Quest that turned into a full AR arcade in Berlin. Over the past years he has worked on several projects and full games that merge physical and digital and push the boundaries of what the current generation of headsets is capable of.
His recent research has been focused on the camera API leading to some of the craziest AND most polished prototypes I have seen, giving us a glimpse of the future of human computer interaction. Today we will dive into the Camera API and understand:
- What is currently the biggest limitation
- What are some creative uses you might not have thought about
- How he implemented ball tracking in the working prototype, I personally tested
- An important question you should ask yourself before even starting

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CONNECT WITH CHRISTOPH
๐Ÿ’ผ Linkedin: https://www.linkedin.com/in/christoph-spinger-280621190/
๐Ÿ”— Website: https://xrchris.com/

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CONNECT WITH ME
๐ŸคX (Twitter): https://twitter.com/GabRoXR
๐Ÿ’ผ Linkedin: https://www.linkedin.com/in/gabriele-romagnolixr/
๐Ÿ”—Link-in Bio: https://beacons.ai/gabroxr

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PAST EPISODES
๐ŸŽ™๏ธShow Website: https://www.xraispotlight.com/
๐ŸŸขSpotify: https://open.spotify.com/show/7HLkRmFFBfmsr7MSFgthXi
๐ŸŽApple Podcast: https://podcasts.apple.com/us/podcast/xr-ai-spotlight/id1718315002