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Nuno Leiria, founder and CEO of Nilo and former performance lead for Unreal Engine 5 and Fortnite at Epic Games, breaks down how Nilo lets anyone build playable 3D worlds in the browser in minutes without complex #GameEngines. He explains the sketch to #3D pipeline, where #AI handles modelling, rigging, animation, and starter code, and why latency is the key design constraint. We dig into real-time co-creation, remixable templates, and “creative generation” that assembles complex scenes from primitives. Nuno also shares how aspiring builders from #Roblox or Minecraft can ramp up without learning traditional DCC tools and monetise their creations.

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CONNECT WITH OUR GUEST
💼 Linkedin: https://www.linkedin.com/in/nunopleiria/
🔗 Website: https://www.nilo.io/

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CONNECT WITH ME
🐤X (Twitter): https://twitter.com/GabRoXR
💼 Linkedin: https://www.linkedin.com/in/gabriele-romagnolixr/
🔗Link-in Bio: https://beacons.ai/gabroxr

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