Why Laser Dance Took 3 Years to Build
The player is loading ...
Why Laser Dance Took 3 Years to Build

Thomas van Bouwel is an indie XR game developer known for Cubism, one of the most successful puzzle games on Quest. In this episode, he shares the three-year journey of building Laser Dance, a rhythm stealth game that turns your living room into a laser-filled obstacle course using mixed reality. Thomas explains how rapidly evolving SDKs, scene meshing, and body tracking changed the game’s design mid-development, why real room geometry creates both magic and technical chaos, and how extensive playtesting across player abilities and physical spaces shaped the final product. He also discusses accessibility settings, music design, and the realities of sustaining an indie career in XR. Listeners will learn the hidden challenges of room-scale MR development, how to design for unpredictable environments, and how shifting market demographics impact creative and business decisions in today’s XR ecosystem.


Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/
***
CONNECT WITH OUR GUEST
⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠
⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠
 
***
CONNECT WITH ME
🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠
💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠
🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠
 
***
PAST EPISODES
🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠
🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠
🍎⁠⁠⁠⁠⁠⁠Apple Podcast