XR Episodes

44
Nov. 12, 2024

How PlayCanvas Is Building the Future of 3D on the Web

You’ve just heard Will Eastcott, CEO of PlayCanvas, one of the most popular open-source 3D engines for the web. Before founding PlayCanvas, Will worked at major game studios like EA, Sony, and Activision, contributing to titles such as GTA, Call of Duty, and Max Payne. Today PlayCanvas' mission is to make web app development more accessible and collaborative. In this episode, Will shares invaluable insights and the game-changing tools he has built to help developers through their journey. We wil...
42
Oct. 29, 2024

Learn About Spatial Sound Design with Jelmer Althuis

Jelmer Althuis is the founder of Sphere of Sound, a company dedicated to crafting cutting-edge audio solutions that redefine immersive experiences. He also serves as the Audio Director at VRelax, where he specializes in designing therapeutic audio landscapes that enhance mental well-being through virtual reality. He is a true expert and through this conversation we start defining the real fundamentals of what makes sound sound real We look at the production workflow including the reco...
41
Oct. 22, 2024

Artivive Turns Artists into Digital Storytellers

Sergiu Ardelean is a serial Austrain entrepreneur. He successfully exited an Augmented Reality agency in Vienna that served prestigious clients such as Volkswagen and Audi across 42 countries. He is now leading Artivive: the Canva for augmented reality. Artivive engages a community of half million creators across 190 countries. Collaborations with world-renowned museums and galleries in Vienna, Munich, San Francisco, Seoul, and Shanghai are still going strong, unlike many other AR apps we have s...
40
Oct. 15, 2024

Fluid’s Game-Changing Approach to Productivity in XR

John Dagdalen is the founder of Fluid an app that turns your VR headset into a spatial computer. Spatial computing and productivity are hot topics with various hardware and software players trying to crack the code and get the love of professionals who want to be more productive in XR. But I and the hundreds of stellar reviews on the Meta store guarantee you: Fluid is not your typical productivity app. So today we will learn: Why you should drop your multi-monitor setup and start working in ...
38
Sept. 24, 2024

Can AI Save XR Collaboration? A Detailed Discussion with Gabe Baker

Gabe Baker is a former teacher and education researcher, who took the leap into immersive tech. He made Frame, a platform that makes it easy to communicate, collaborate, and create in 3D environments directly in the web browser, mobile and even VR headsets. The platform grew hosting hundreds of events and teams from Janssen, Microsoft, Trello and MIT. But recently he announced it is time for a radical change: Frame is evolving for the new AI era. In this interview, Gabe shared with me his honest...
36
Sept. 17, 2024

Can ChatGPT code Beat Saber?

Quanetin Valenbois is an XR Developer, Teacher, Content Creator and CEO at Valem Studio. He has been working professionally in VR since 2017 he soon realized there was a lack of quality content developers people could rely on. This is why he decided to create not one but two channels to inspire and educate developers to get started and master XR development… until AI came. That’s the moment he decided to answer a question many devs are asking right now: Can AI take over my job? Today we will ...
37
Sept. 10, 2024

Experience 4D Gaussian Splats in VR: from Capture to Distribution

Gaussian splatting or for short G splats is the latest method to capture objects or entire complex 3D scenes using only a video. It falls under the category of Radiance Fields much like Nerfs but it's actually quite different: they are faster to train, you can achieve an unprecedented level of realism BUT have they lived up to the hype? Today we will figure it out with Georgii Vysotskii, the co-founder and CEO of Gracia.ai a deep tech company specializing in the visualization of Gaussian spla...
35
Sept. 5, 2024

Mixed Reality Capture: Why it Matters and How to Do It

Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ Dr Doom is the cofounder & CEO of LIV. He spent 11 years in tech with 7 of those consisting of founding & running LIV, the world's leading XR capture tool. If you have seen any cool MR footage in a commercial, trailer, streamer or content creator it is VERY likely that was created with LIV. They have recently become the official partner with Meta to bring robust and fully-featured #mixedreality Capture and...
32
Aug. 28, 2024

How Oskar Stallberg Turns Procedural Generation into Successful Games

Oskar Stålberg is an established indie Game Developer, and a real authority when it comes to procedural content generation. He has worked on Tom Clancy's The Division and later focused on his own titles like Bad North and Townscaper, both acclaimed successes by the gaming community. Oskar has also ported Townscaper to Meta Quest and keeps finding new and creative ways to leverage procedural generation for innovative and unconventional game ideas. Join this episode to learn: -How he found t...
34
Aug. 14, 2024

HOLOGATE's Journey from VR Games to Military Training

Leif Petersen is the founder and CEO of HOLOGATE, a global leader in extended reality solutions with an interesting success story. It all started with entertainment and since its inception Hologate has expanded to hundreds of multi-user VR systems across 42 countries, engaging over 22 million people with major IPs like Ghostbusters and Angry Birds. More recently the team has created a specialized section dedicated to training and simulation and they managed to deploy training with the German Arm...
33
July 31, 2024

Building the Future of Branded Games on Web: Insights from Pigiama Kasama

Matteo and Paride are the co-founders of Pijama Kasama, an Amsterdam-based studio creating custom experiences and games for brands on platforms like Spatial, Roblox and Fortnite. They have been working with brands like Absolute, BMW, NASA and they recently launched their game based on their own IP called “Kasama the Awakening” which is without a doubt one of the best-looking web-based games you can try right now. We will dive into their journey and how they captured the learnings to create and l...
30
July 24, 2024

Deep Dive into Microsoft's XR and AI Strategy with Alex Karim

Alex Karim is a technology leader focusing on the convergence of the physical and digital world. As a Mixed Reality pioneer, Alex was the first person to deploy HoloLens 2 in Formula 1 at McLaren. In 2021 Alex joined Microsoft and in his current role he consults some of the world’s largest organizations supporting their AI transformations and today we will learn from him: What are the biggest barriers to the adoption of XR and AI in big organizations How to capture the value from earl...
29
July 17, 2024

Frame: The Lightweight AR glasses powered by AI

Bobak Tavangar is the Co-founder of Brilliant Labs, A Singapore-based startup that launched to market Frame: lightweight AR glasses powered by AI. In a space of AI-enabled wearables that is getting ever more crowded, there is one thing that sets Frame apart: it is completely Open source. By listening to this episode you will learn: What is Frame, Noah and what are some of the interesting applications the developer community is building on top of this open hardware and software platform ...
28
July 10, 2024

From App Lab to PSVR2: An Inside Look at the Retropolis series

Asaf Geva is one of the co-founders of Peanut Button, the studio behind the Retropolis series, a VR narrative game that despite the close to zero production budget launched on the Meta store and gathered stellar feedback from the community. Since then the team has grown and the studio is out with “Retropolis 2: Never Say Goodbye” now available on the Meta store AND PSVR2. By listening to this episode you will learn: What is the origin story of the Retropolis franchise and how the team gre...
27
June 26, 2024

Porting Quest Apps to Vision Pro: Puzzling Places Case Study

Daniel Sproll is a trained cognitive scientist working with XR technologies for over a decade. He is the co-founder of realities.io a german studio producing multiple award winning VR experiences, the latest being the indie VR hit Puzzling Places launched on Quest and now available also on Vision Pro. We will dive deep into their journey when porting the app to the Apple device An unexpected challenge they encountered when designing a 3D puzzling game How the team cleverly u...
25
June 12, 2024

The Secret of Building Virtual Worlds for Top Brands

Michael Potts teaches XR worldbuilding at UCLA Extension, has been working with XR technology for the past 28 years and is the CEO of Polycount, An award-winning agency that for the past 24 years has been building digital worlds and immersive experiences for some of the largest companies in the world. By listening to this episode you will learn: How to build virtual worlds on less or more known platforms like Roblox or Fornite How the team uses AI in their workflow The incre...
May 29, 2024

The Secret of Tech Storytelling Revealed

Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ Lucas Rizzotto is a viral innovator founder and mad scientist… and I am not exaggerating. His creations span everything from XR to AI and have been seen by hundreds of millions of people worldwide. Some of these projects include a killer Microwave powered by AI, a VR time machine to relieve your memories, a way for astronauts to communicate with children on Earth, and recently Pillow, a mixedreality app that ...
22
May 15, 2024

Unlocking Adaptive Mixed Reality for the Real World

Moritz Loos has a background in software engineering, worked at Mercedes Tech motion to bring XR experiences into the car and he is now the co-founder of 2Sync an SDK for mixed reality experiences that allows to automatically adapt virtual content to any physical environment… a bit like website and apps responsive design adapt to your mobile, or desktop. In this conversation, we dive into how digital and physical blend together. By listening to this episode you will learn: - The three d...
20
May 1, 2024

The Future of VR Travel: From Photorealism to AI Guides

Akin Bilgic is one of the founders of BRINK XR - creators of BRINK Traveler, a top-rated virtual travel experience featuring fully immersive photorealistic 3D environments from around the world. It is without a doubt one of the best looking experiences on the Quest right now and recently implemented an AI that allows the traveler to ask any questions regarding the virtual locations showing the power of blending immersive with artificial intelligence Join this conversation to learn: What it tak...
19
April 24, 2024

Beyond the Screen: the Science of Human Vision and AR Glasses

Tomas Sluka worked as a research engineer at CERN on the development of electronic nano-devices. During his scientific career, he co-authored over 50 scientific papers, 10 patent applications and Is now the CEO and co-founder of CREAL, a Swiss startup that developed and brought to market a transformative type of display made for Augmented reality that solves the problem of eye comfort and simulates how the human eye focuses on near and far objects bringing a level of immersion that was literally...
17
April 10, 2024

How to Capture and Relive Memories in 3D (without a Vision Pro)

Andrew R McHugh is the founder and CEO of Wist, an app for stepping inside your memories on mobile and in XR. Previously at Samsung, he was Team Lead and Senior Designer at the XR Design Group. Andrew contributed to the LGBTQ+ Museum and his work has been featured in Vice, This Week In Startups, and the Wall Street Journal. By listening to this episode you will learn: What are spatial memories and how to capture them without a Vision Pro How AI can close the gap in memory capture ...
16
April 3, 2024

How to Build AR Experiences for Brands on Any Street

Stefan Marx and Anne-Sophie Panzer are the cofounders of Zaubar, an AI-powered platform to augment reality at every location. Over the past years Zaubar has worked with renowned brands such as Cocal cola, Siemens, Meissen, Borussia Dortmund, and several Cultural and historical sites where they deployed treasure hunts and gamified AR experiences adding a digital layer to any location. Recently they announced a partnership with Deutshe Telekom to bring AR across Europe during the 2024 European Foo...
11
Feb. 28, 2024

Using data to improve XR apps' performance, retention, and presence

Tony Bevilacqua is the Founder and CEO of Cognitive3D, a spatial #analytics platform that allows XR teams to collect spatial data understand user behaviors in #3d space, measure the user level of presence and build better and more immersive XR experiences. Listen to this episode to learn: The missing link between retention metrics and understanding user behaviors How to use data to improve app performance How to use the XR privacy framework to inform participants about the #data the ap...
8
Jan. 31, 2024

A Future with XR and AI: from Dystopia to Reality

Keiichi Matsuda is Director of Liquid City a design practice on the bleeding edge of XR, working with the world's top technology companies to define concepts of the future. He is a designer and film-maker exploring the collision of physical and virtual, as technology transforms society, and new realities are born. His work has been widely exhibited and got viral success online. HYPER-REALITY was awarded Vimeo’s “Best Drama of 2016,” Listen to this episode to learn: - How a dystopian pre...