Episodes

How to get clients for AR Projects today
March 11, 2026

How to get clients for AR Projects today

Today’s guest is Max Van Leeuwen, he is a digital creator known for his innovative work in augmented reality and more specifically Lens Studio. We discuss Max's creative journey, the importance of storytelling in AR projects,...

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Open Brush is Not What You Remember
March 4, 2026

Open Brush is Not What You Remember

In this conversation, Andy Baker, lead developer at OpenBrush, and Sutu, a renowned digital artist, discuss the evolution of OpenBrush, a powerful VR creative tool. They explore its features, the experiences of artists using ...

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Tools and Workflows for Shipping Web Games
Feb. 25, 2026

Tools and Workflows for Shipping Web Games

James C. Kane is a Webby-winning developer and emerging tech artist pushing the boundaries of what #WebXR can do. We unpack how he builds narrative-first immersive experiences that grab attention in the first seconds, from es...

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VR Vs CAVE Ship Simulators at MARIN
Feb. 18, 2026

VR Vs CAVE Ship Simulators at MARIN

Giorgio Ballestin is a Technical Product Manager and XR specialist at MARIN, the Netherlands’ maritime research institute, where he owns the XR development roadmap and helps shape long-term simulation and digital twin capabil...

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The Role of AI in 3D Animation
Feb. 11, 2026

The Role of AI in 3D Animation

A single Cascadeur post on X triggered an uproar on social media. From excitement to hatred, the community of professionals and creatives voiced their feelings, asked legitimate questions and tried to understand how AI is res...

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Geospatial AI Explained by Niantic Spatial
Feb. 4, 2026

Geospatial AI Explained by Niantic Spatial

Asim Ahmed, multi-award-winning game developer and head of product marketing at Niantic Spatial, joins the show to break down how geospatial AI is reshaping both digital experiences and real world infrastructure. As one of th...

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Gaussian Splatting for Cultural Heritage
Jan. 28, 2026

Gaussian Splatting for Cultural Heritage

In this episode we talk with Thomas Flynn, a digital heritage specialist with deep experience in 3D digitisation, open access, and online publishing. Thomas has worked with UNESCO, Europeana, Oxford University, Creative Commo...

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Social VR Identity and Economy: What the Data Shows
Jan. 21, 2026

Social VR Identity and Economy: What the Data Shows

Mila is a PhD student in Switzerland and a researcher of social VR culture, known for a multi-year survey series on metaverse identity, harassment, and now virtual economies. In this episode, we unpack what people actually do...

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These AI Smart Glasses Last the whole day
Jan. 14, 2026

These AI Smart Glasses Last the whole day

Cayden Pierce, CEO of Mentra, joins the show to discuss how his team is building an operating system for the next generation of personal computing through #smartglasses. Drawing on experience from MIT, building #AI agents, an...

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This AI Game Engine Feels Like a Toy
Jan. 7, 2026

This AI Game Engine Feels Like a Toy

Nuno Leiria, founder and CEO of Nilo and former performance lead for Unreal Engine 5 and Fortnite at Epic Games, breaks down how Nilo lets anyone build playable 3D worlds in the browser in minutes without complex #GameEngines...

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This AI Can Control Characters in Real Time
Dec. 10, 2025

This AI Can Control Characters in Real Time

Viren Tellis, co-founder and CEO of Uthana, joins the show to discuss how generative AI is reshaping motion creation for games, VFX, and interactive worlds. With over 15 years of experience leading product and operations team...

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From 3D GenAI to the End of Game Engines
Dec. 3, 2025

From 3D GenAI to the End of Game Engines

Tejas Kulkarni, CEO of Common Sense Machines and PhD in Brain and Cognitive Sciences and AI from MIT, explains how CSM turns images and sketches into game-engine ready 3D assets. He breaks down why CSM ranked highly on the 3D...

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The Next Evolution of Motion Capture for VFX Artists
Nov. 19, 2025

The Next Evolution of Motion Capture for VFX Artists

Nikola Todorovic, filmmaker, VFX supervisor, and co-founder of Wonder Dynamics (now Autodesk’s Flow Studio), shares how AI is reshaping 3D animation and post-production. In this episode, he explains how Flow Studio simplifies...

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Gaussian Splats Are Now Web Ready
Nov. 12, 2025

Gaussian Splats Are Now Web Ready

Will Eastcott, CEO of PlayCanvas and veteran of EA, Sony, and Activision with credits on GTA, Call of Duty, and Max Payne, explains how Gaussian splatting is moving from experiments to production. He breaks down SuperSplat, a...

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Why Laser Dance Took 3 Years to Build
Nov. 6, 2025

Why Laser Dance Took 3 Years to Build

Thomas van Bouwel is an indie XR game developer known for Cubism, one of the most successful puzzle games on Quest. In this episode, he shares the three-year journey of building Laser Dance, a rhythm stealth game that turns y...

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Why These AI Glasses Beat Big Tech
Oct. 29, 2025

Why These AI Glasses Beat Big Tech

Bobak Tavangar, co-founder of Brilliant Labs, joins the show to unpack Halo, the lightweight open-source AR glasses built for AI-first computing. Unlike camera-heavy smart glasses designed for social media, Halo focuses on co...

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AI Workflows for XR Developers
Oct. 22, 2025

AI Workflows for XR Developers

Preston Platt, CTO and founder of Rock Paper Reality, joins the show to share how his team pushes the limits of XR development by blending AI workflows with rapid prototyping. With more than 16 years of experience in 3D model...

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Roy Rodenaheuser
Oct. 8, 2025

Roy Rodenaheuser

Roy Rodenaheuser is a London-based Creative Technologist with over 12 years of experience at Yahoo, Unity, and Capgemini. In this episode he shares the story behind Canvastique3D, a project he launched in 2024 that blends phy...

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Creativity in the Age of AI Is Not What You Expect
Oct. 1, 2025

Creativity in the Age of AI Is Not What You Expect

Manuel, a TEDx speaker, former head of XR Design at IBM Canada and Currently Emerging tech Advocate at Unity, brings 15 years of experience across industries from aerospace to gaming and now teaches at institutions like Harva...

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What Nobody Tells You About 3D GenAI
Sept. 24, 2025

What Nobody Tells You About 3D GenAI

Philip is a VFX artist at RiseFX creating visual effects for Films and TV Shows. He is growing an incredible a youtube channel called Pixel Artistry covering the latest tools and workflows in the rapidly evolving world of 3D ...

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Breaking Into XR: A Developer’s Journey from Content Creator to Meta Engineer
Sept. 17, 2025

Breaking Into XR: A Developer’s Journey from Content Creator to Meta …

Roberto Coviello is an engineer at Meta Reality Labs, where he builds open-source showcases and samples to help push XR development forward. He’s also known for his YouTube Channel full of in-depth XR tutorials that played a ...

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How XR and AI Are Reshaping Fitness
Sept. 10, 2025

How XR and AI Are Reshaping Fitness

Sam Cole is the CEO and a co-founder of FitXR. He is a firm believer in the benefits of regular exercise for physical and mental health, and since the conception of VR, he turned his vision of delivering immersive fitness int...

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Rethinking the role of Designers in XR and AI
Sept. 3, 2025

Rethinking the role of Designers in XR and AI

Mo dedicated over 18 years to designing solutions that empower people and make a meaningful impact. This includes more than 8 years in immersive XR, spatial computing, and AI-powered products, leading in-house and remote team...

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Disney Imagineer Shares Worldbuilding Secrets
Aug. 26, 2025

Disney Imagineer Shares Worldbuilding Secrets

Don Carson started as an illustrator, but soon his work expanded beyond the sketchbook to focus on the design of physical and virtual spaces. He worked as a Senior Show Designer, as an Imagineer, he designed entire lands for ...

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